A Picture of the Materials Interface

Crafting is a new feature added to Robeats on March 27, 2018

Crafting is the system used to create copies of songs already owned and upgrading/crafting gear, which is helpful when players want a Hard Mode of a song or want to improve their gear.

Using the NoteBot Beta, players can get materials such as notes and gems in exchange for coins that are used for crafting materials.

Trading

Screenshot of the Trading Interface

In Crafting, players have the ability to trade materials and coins with others, this is done by either accepting an open trade offer or sending one and then proceeding to trade whatever materials by dragging them from the inventory to the trading area. Then both parties accept and the materials are exchanged. Keep in mind, trade requests cannot be sent to a user that is not in the trade GUI. The only way to send trades/accept them is to be in the trade tab.


Gear Upgrades

A GIF demonstrating how Gear Upgrading works.

Gear Upgrades were added to RoBeats on May 07, 2018. Within this feature, players are able to upgrade or downgrade stats on a gear of their choice. To access gear upgrading, simply go to the "Crafting" GUI and click on the tab that says "Upgrade Gear".

When upgraded, there will be a small "+" at the top right corner of the gear indicating how many times it's been upgraded.

Materials

There are diverse options of materials players can obtain, such as Gems, Notes, Blueprints, and more.

Small Orange Note

Blue Medium Note

Green Gem

Beats Pants Gear Blueprint

Upgrade Boost

There are currently four main materials that can come in different sizes or purely a gem.

  • Small Note
  • Medium Note
  • Large Note
  • Gem

Each of them can have a color that is chosen upon obtaining it:

  • Red
  • Orange
  • Blue
  • Green
  • Purple

RoBeats released a feature on July 29th of 2019 that allowed Gears to be upgrade over 5+, but have a chance of it failing and losing all the upgrades applied back to 5+.

  • Upgrade Boost, a upgrading material that boosts the chance of a gear upgrading successfully. Per boost raises the chance by Upgrade Chance * Boosts Applied
  • Upgrade Protect, a upgrading material that protects the gear from downgrading after failing a upgrade.


Tokens are obtainable through Weekly Missions and Leaderboards, you can get at least two a week(Star Rank, without participating in any leaderboard)

  • Brass
  • Silver
  • Gold

Fever Icons are deemed as materials, but they're actually cosmetics that allows the user to change their fever icon upon fever activation. List of existing Fever Icons:

  • Star
  • Coin
  • Money
  • X
  • Eye
  • Trash
  • Crown
  • Trophy
  • PogChamp
  • Kappa
  • Troll Face
  • LUL
  • Epic Face
  • Tears
  • Robeats

Recipes

Perfect Points (+/++) - Changes the base point value of a perfect hit.

  • PerfectPoints+ : Gives +1 PerfectPts and +1 Chill Point.

Requires 1 Large Blue Note and 1 Medium Blue Note.

  • PerfectPoints++ : Gives +2 PerfectPts and gives +3 Chill Points.

Requires 1 Blue Gem.

Perfect Time (+/++) - Changes the timing window to get a perfect hit.

  • PerfectTime+ : Gives +1 PerfectTime, +1 Chill Points and -1 PerfectPts.

Requires 1 Large Blue Note and 1 Medium Blue Note.

  • PerfectTime++ : Gives +2 PerfectTime, +3 Chill Points and -2 ComboMult.

Requires 1 Blue Gem.

Fever Time (+/++) - Changes the duration of fever bar activation.

  • FeverTime+ : Gives +1 FeverTime and +1 Beat Points.

Requires 1 Large Orange Note and 1 Medium Orange Note.

  • FeverTime++ : Gives +3 FeverTime and +3 Beat Points.

Requires 1 Orange Gem.

Fever Fill (+/++) - Changes the fill rate for the fever bar.

  • FeverFillRate+ : Gives +1 FeverFill and +1 Vibe Points.

Requires 1 Large Blue Note and 1 Large Orange Note.

  • FeverFillRate++ : Gives +3 FeverFill and +3 Vibe Points.

Requires 1 Green Gem.

Fever Multiplier (+/++) - Changes the value of the fever multiplier on note hits when fever is active.

  • FeverMultiplier+ : Gives +1 FeverMult and +1 Rush Points.

Requires 1 Large Red Note and 1 Medium Red note.

  • FeverMultiplier++ : Gives +3 FeverMult and +3 Rush Points.

Requires 1 Red Gem.

Combo Multiplier (+/++) - Changes the value of the combo multiplier on note hits.

  • ComboMultiplier+ : Gives +1 ComboMult and +1 Flow Points.

Requires 1 Large Purple Note and 1 Medium Purple Note.

  • ComboMultiplier++ : Gives +2 ComboMult and +3 Flow Points.

Requires 1 Purple Gem.

Elemental Upgrades

Beat Points (+/++) - Increases score for songs with 'Beat' Type.

  • ComboMultiplier+ : Gives +3 Beat Points.

Requires 1 Small Orange Note and 1 Medium Orange Note.

  • ComboMultiplier++ : Gives +6 Beat Points.

Requires 1 Orange Gem.

Chill Points (+/++) - Increases score for songs with 'Chill' Type.

  • ComboMultiplier+ : Gives +3 Chill Points.

Requires 1 Blue Orange Note and 1 Medium Blue Note.

  • ComboMultiplier++ : Gives +6 Chill Points.

Requires 1 Blue Gem.

Flow Points (+/++) - Increases score for songs with 'Flow' Type.

  • ComboMultiplier+ : Gives +3 Flow Points.

Requires 1 Small Purple Note and 1 Medium Purple Note.

  • ComboMultiplier++ : Gives +6 Flow Points.

Requires 1 Purple Gem.

Rush Points (+/++) - Increases score for songs with 'Rush' Type.

  • ComboMultiplier+ : Gives +3 Rush Points.

Requires 1 Small Red Note and 1 Medium Red Note.

  • ComboMultiplier++ : Gives +6 Rush Points.

Requires 1 Red Gem.

Vibe Points (+/++) - Increases score for songs with 'Vibe' Type.

  • ComboMultiplier+ : Gives +3 Beat Points.

Requires 1 Small Green Note and 1 Medium Green Note.

  • ComboMultiplier++ : Gives +6 Beat Points.

Requires 1 Green Gem.

Scrapped/Unused Upgrades:

Notespeed (-/--/---/+/++/+++) - Changes the speed at which notes approach.

  • Notespeed- : Gives -2 Notespeed;

Requires 1 Small Purple Note and 2 Small Green Notes.

  • Notespeed-- : Gives -5 Notespeed;

Requires 1 Medium Purple Note and 1 Medium Green Note.

  • Notespeed--- : Gives -10 Notespeed;

Requires 1 Large Purple Note and 1 Large Green Note.

  • Notespeed+ : Gives +2 Notespeed;

Requires 2 Small Blue Notes and 1 Small Red Note.

  • Notespeed++ : Gives +5 Notespeed;

Requires 1 Medium Red Note and 1 Medium Blue Note.

  • Notespeed+++ : Gives +10 Notespeed;

Requires 1 Large Red Note and 1 Large Blue Note.

ComboBreakMultiplier (+) - Changes the percentage of combo lost on miss.

  • ComboBreakMultiplier+ : Gives +2 ComboBrk.

Requires 1 Medium Purple Note and 1 Large Green Note.

ComboThreshold (+) - Changes the threshold at which different combo multipliers are triggered.

  • ComboThreshold+ : Gives +2 ComboStart.

Requires 1 Green Gem.

FeverDrainRate (+) - Changes the drain effect of fever when a note is missed.

  • FeverDrainRate+ : Gives +3 FeverDrain.

Requires 1 Orange Gem.

Gear Crafting

Recipes for gears won't be shown until the main material (tokens or blueprint) is obtained. Note from the editor: I can't find more info about gears since I'm out of tokens, please add info here thanks.

  • Musketeer Set
  • Marshall Set
  • Rebel Set

An example of a Token-crafted gear.

As of right now, they are also 5 elemental blueprints that show their element and the gear part. Rare blueprints can be bought from the Gear Store and achieving rank 201-400 on leaderboards, while Legendary blueprints must be obtained through top 200 on leaderboards. Also Notes: Chill, Flow, and Rush aren't named to their actual set, please edit them if you know!

  • Beat Cyborg's Set
  • Chill Samurai's Set
  • Flow Commander's Set
  • Rush Cheftain's Set
  • Vibe Ringleader's Set

An example of a Elemental gear.

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